Are there alternative/additional solutions to earn from HTML5 games?

Are there alternative/additional solutions to earn from HTML5 games?

Monetization of mobile HTML5 games – this is by far most important and vast topic discussed by many web gaming developers since the HTML5 mobile games showed on market. Recently I wrote an article which pointed out the most common, known, and accepted monetization solutions.  Much in the same way, other developers, and publishers were describing their own point of view. Here I refer to known entries by Richard Davey of Photonstorm or Ben Chong of MarketJS. Despite the potential, and higher effort, there are still not enough...

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Signing an agreement to license your HTML5 games – could it become easier?

Signing an agreement to license your HTML5 games – could it become easier?

Selling a game license, finalizing a deal for revenue shares from IAP or subscription revenues is always connected with big portion of time spent on negotiations, and setting up an agreement conditions. Since the beginning of finding new business opportunities there is always the same process which in many cases may be hard, exhausting, annoying, and it can take away the time you could spend on developing parts of the game you started. Unfortunately, if you really care that your game will be safely licensed to a sponsor/publisher, you should...

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Cloud gaming networks & HTML5 games – they do have a lot in common

Cloud gaming networks & HTML5 games – they do have a lot in common

Lately, someone who doesn’t have much knowledge of gaming business, asked me: “What is cloud gaming?”. I addressed him directly to the Wikipedia definition which says: “Cloud gaming, also called gaming on demand, is a type of online gaming that allows direct and on-demand streaming of games onto a computer, similar to video on demand, through the use of a thin client, in which the actual game is stored on the operator’s or game company’s server and is streamed directly to computers accessing the...

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Play Bushido Games – web based mobile games for your portal.

Play Bushido Games – web based mobile games for your portal.

New year brought us new ideas, new projects, and new approach towards business side of our activity. This time we researched the market to find and develop other opportunities. The idea we came up with is closed within a new product, based on games we already created. Play Bushido Games is a mini portal for mobile devices (iOS, Android, BlackBerry). It is a base for development of a platform which can bring new business opportunities. Our project is designed especially for publishers, operators, portals, social networks who want to enlarge...

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Couple easy ways to build up your HTML5 mobile gaming Marketing.

Couple easy ways to build up your HTML5 mobile gaming Marketing.

We all realize in what niche HTML5 mobile gaming is. Market is small, and numbers of games aren’t big too. We cannot  think “BIG” yet, although for each HTML5 developer it is important to promote the product, and brand. If you want think “professionally” about your products, you will for sure need to find a way to be noticed. You ought to tell about your game to anyone who is interested. You will want to get interest of gamers, your competitors, and especially possible publishers or investors. Doing this right...

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HTML5 mobile games publishing – state for February 2013 (INFOGRAPHIC)

HTML5 mobile games publishing – state for February 2013 (INFOGRAPHIC)

The beginning of 2013 brought us a lot of changes. We did some steps towards new solutions of monetization, our approach to development, and business relations with publishers or 3rd party companies. I had a really long list of contacts with which I exchanged a lot of emails, informations, great ideas.  Some were very useful, some well… Didn’t fit our idea of company development. My decision to make an infographic summary was motivated by a fact that I wanted to have a strict, clear information on how does it really look now. I...

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