Let’s produce HTML5 games with a serious approach.
Most of gamers use to playing entertaining, funny, or not very engaging games. The aim of such games is pure relax and escape from everyday duties and efforts. But it doesn’t work in all cases this way. Presently, we are seeing very fast growth of the mobile market with more and more variations of apps and games showing up to compete for interested customers. HTML5 gaming became one solution which can change the approach to game production. With the great advantage of cross platform features, HTML5 developer products can work on...
read moreImmersion in mobile gaming – what affects it?
“Immersion is widely agreed to constitute an integral part of the game play experience.” (source: Portable Presence: Can Mobile Games Be Immersive Games?) Most of us played mobile games at least a couple times in our lives, and we noticed how different this experience is from playing a game on a PC, TV, console, or even on a handheld device. We usually start mobile fun in specific conditions or places, or we are motivated to do that by specific behaviors. Mobile games have many advantages and disadvantages to give us better...
read moreHTML5 mobile games monetization with advertisements – does it really work for us?
At the end of previous year, I wrote an article about various ways to monetize HTML5 mobile games. I was describing most popular models, and after that I chose those that may be most profitable for Bushido Games. Best practices we had in that time were based on interesting fixed monthly subscription model and fixed license fees. I’d like to mention freemium too, because one of our games supports it. Although it seems that this system works better with native app stores than web mobile networks. It is caused by a fact that it’s...
read moreMobile gamers behaviors – where and how often we play mobile games?
Before our new game showed on market, we played it a lot to be sure that it is well tested. Tests took place in many stages of game development, in different places and hours. One day I took my smartphone, I launched the game to do another test, I laid on the bed… and in this moment a thought showed up in my mind. “I’m playing a mobile game in my bed, so my behavior is dictated by a specific habit, or an accommodation to a specific situation. Have there been any surveys or researches connected with behaviors of mobile...
read moreCase study of “Animory” HTML5 mobile game production. How do we really do that?
My last blog entry brought some questions and suggestions from developers and other people from gaming industry. In most cases they concerned: steps of game development, promotion, distribution, finding partners, and rest of activities which lead to a final product release. The previous entry gave a basic overview of what basic factors an indie HTML5 developer should focus on. My intention wasn’t giving out a full, long guide, since it’s rather pointless to do that in one article. This kind of development guide requires division...
read moreWhat factors of mobile HTML5 game should developer focus on during production?
Before producing (your first) HTML5 mobile game you need to decide on what type of game to make. First thing that comes to your mind are performance issues which may limit you in the means of animations and physics. Let’s face it – we can’t reach performance of native mobile games yet. But it’s not a reason to cry, and giving up – especially that trends are changing, and technology is moving forward. We are at the edge where after 2 years of development HTML5 mobile game achieved more than we could expect. At the...
read more