Flash failed on mobile, the app stores are overcrowded, and why HTML5 is the alternative.

Flash failed on mobile, the app stores are overcrowded, and why HTML5 is the alternative.

Accessibility nowadays becomes one of the most preferred factors, especially in the terms of mobile gaming. We have already noticed that javascript powered engines and games are showing on the market in much bigger numbers than in the first years of the technology’s existence. One of the other important trends nowadays is that developers are moving away from Flash in favor of web apps. Why is that happening? Is Flash really not needed anymore? I mean, it is still there and it will used, but it won’t be a solution for HTML5 gaming...

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Limited gaming/development experience for cross-platform HTML5 games.

Limited gaming/development experience for cross-platform HTML5 games.

A comment I received recently to my post titled “Where and how can we play HTML5 games?” has inspired me to think about the limitations which developers can run across during the development of HTML5 cross-platform games. The experience created for these games can depend on how developers will use the code and how they will create game mechanisms. In the end, imagination and overcoming a few technical issues are the only limitations, and those have to be kept in mind when developing a game. Having fun with friends who use different...

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Where and how can we play HTML5 games?

Where and how can we play HTML5 games?

The possibilities of accessing HTML5 games are almost endless. We have learned a lot about this through experiments, exploration of technology and the market. If you already have a basic knowledge of HTML5 gaming features, you may also know that those games are playable EVERYWHERE. It’s true, any device with a browser and internet access can become your ultimate gaming machine. Now you might be having many thoughts and ideas on your mind after these previous sentences, and you are right: “The sky is the limit.” Our...

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Reasons why the state of HTML5 gaming can be optimistic in 2014.

Reasons why the state of HTML5 gaming can be optimistic in 2014.

For the past few years, the HTML5 gaming market has been growing, but it still has been neglected as an alternative platform for game development. From the first steps of the pioneers of web game development, it grew to its stabilizing form. Since then, HTML5 gaming took a huge leap and showed that web games may really work. We have experienced both – the need for HTML5 games and the time of regression. Has much changed since the past few years? For sure we can say that 2013 was more successful than 2012. From the time of stagnation,...

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Publishing games for free – how to avoid the risks?

Publishing games for free – how to avoid the risks?

My previous blog entry showed that relying only on one business model can bring some dangers to your company’s business and game development. If you focus only on one solution, you lose business flexibility of your products. Now, let’s think about other types of game distribution. Many publishers let you publish your games for FREE. Practically, it doesn’t cost anything more than spending some time on coding and fitting the game to the API of the network. With this kind of distribution you you might experiment more and...

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HTML5 gaming business models. Why a single fee license isn’t the only way.

HTML5 gaming business models. Why a single fee license isn’t the only way.

It has been about 3 years since HTML5 gaming gained interest of developers and publishers as a new gaming platform. I wrote a few entries about the monetization of mobile HTML5 games in the past, and in one of them I described our experiences with mobile advertising based monetization. But I have never before commented on one of the most known models – single fee license. Why this model isn’t the only way to develop your HTML5 gaming business? When HTML5 gaming was very young, the most common business model was to license...

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