BoosterMedia raises $5m as investors see vast growth potential in HTML5 games

BoosterMedia raises $5m as investors see vast growth potential in HTML5 games

One of our partners – Boostermedia raised a $5 m fund to grow their business expansion. This is very promising information for HTML5 gaming. If the investors are still pushing more resources into web gaming networks, we can look forward to a better and more optimistic future. Below I’m posting a part of original article which can be found in this link. “The Series A round of over $5m gives the BoosterMedia management team funding to continue its international expansion as well as adding to the team at its Amsterdam, The...

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The Holidays are over – what are our plans now?

The Holidays are over – what are our plans now?

Summer is a period when everything stops or slows down for a while. The industry takes a break. Developers and publishers pack their bags, leave their offices and go for holiday. Of course it also happened in our case, but we didn’t totally stop. While the holidays were making everyone lazy, we took a chance and followed some plans and steps we consider most important for our business. Our main goal recently was to keep up with the schedule for new game releases. And we made it. Space 4 In a Row and Steam Simon came out recently and...

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HTML5 gaming is doing well!

HTML5 gaming is doing well!

2013 seems to be good and promising for HTML5 gaming. Despite the bad press it had in the past year, performance issues, and the situations where huge companies gave up on it’s development, we can see that 2013 may be a crucial and positive year for web gaming. We often hear that “HTML5 is not ready. It’s not working. It won’t work. It will be a failure.” According to Henry Hoffman who is Mudvark’s Creative Director, “The idea that HTML5 delivers poor performance is all a lie perpetuated by people...

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Cloud gaming networks & HTML5 games – they do have a lot in common

Cloud gaming networks & HTML5 games – they do have a lot in common

Lately, someone who doesn’t have much knowledge of gaming business, asked me: “What is cloud gaming?”. I addressed him directly to the Wikipedia definition which says: “Cloud gaming, also called gaming on demand, is a type of online gaming that allows direct and on-demand streaming of games onto a computer, similar to video on demand, through the use of a thin client, in which the actual game is stored on the operator’s or game company’s server and is streamed directly to computers accessing the...

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HTML5 mobile games publishing – state for February 2013 (INFOGRAPHIC)

HTML5 mobile games publishing – state for February 2013 (INFOGRAPHIC)

The beginning of 2013 brought us a lot of changes. We did some steps towards new solutions of monetization, our approach to development, and business relations with publishers or 3rd party companies. I had a really long list of contacts with which I exchanged a lot of emails, informations, great ideas.  Some were very useful, some well… Didn’t fit our idea of company development. My decision to make an infographic summary was motivated by a fact that I wanted to have a strict, clear information on how does it really look now. I...

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Condition of HTML5 mobile gaming – some straight facts and numbers.

Condition of HTML5 mobile gaming – some straight facts and numbers.

HTML5 gaming market is growing, we see that obviously, and despite of many negative voices and events, web mobile gaming is becoming more attractive. But can we present it in numbers, or as a collection of facts which will show present status? Let’s try. I will use my experience along with informations I found in the web. Some of those facts may put down all of negative opinions. So, how is it really? Actual HTML5 gaming began in 2010, and from that time (which is only 2 years) it made a long way from simple games, to complicated 2D...

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HTML5 mobile industry and gaming in 2013 – what trends can we expect?

HTML5 mobile industry and gaming in 2013 – what trends can we expect?

In my previous blog entry I summarized the passing year. HTML5 didn’t make a breakthrough yet, but we noticed better performance of 2D games on more powerful mobile devices, and higher interest of publishers and developers in web gaming solutions. We made a long way in last two years from retro looking games to those well polished with astonishing arts, where developers use their skills well, and designers build high quality graphics to attract gamers. But, will it be better in 2013? We already have first evidences to be more...

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